SketchUp is a software that helps users build solid models of houses and their interiors from which blueprint-styled floor plans can be printed. It also helps designers visualize the buildings or rooms they created "from ground up" specifically by starting with basic 2-D shapes. You can use sketchup in the classroom by getting the students into groups and telling them to create a building they wish to build and place it in a city of their choice so basically create a fantasy place.
Digital Storytelling students use their creative skills to create a storyboard on a paper, use a camera to shoot their video, and finally edit their video on a computer using some type of software. I don't think digital storytelling would work in my classroom because I'm going to be teaching in a gym based atmosphere that really doesn't require a computer making movies. Maybe in a computer or a class were you have to use Microsoft word or excel.
Some other methods of making mathematics more real is is the new programs such as Mathematica, MathLab, Statistical Analysis System, and Statistical Package for the Social Sciences are often used to visually represent mathematical relationships in problems so that learners can SEE the effects of any problem manipulation.
It is definitely possible to learn something merely from watching TV instructions, for example, people cook daily by watching the TV celebrity Rachael Ray who cooks and does it slow enough so that her watchers can go along with her. Another example is the great exercise workout plan called Insanity its a workout DVD that helps you lose weight and build a strong core body frame. I think visual learners learn quicker than a person who learners by reading. You can get more people involved if a DVD is playing rather than a instructor at the front of class talking.
References
Crismond, D., Howland, J., Jonassens, D., Marra, R. M. (2008). Meaningful
learning with technology. Columbus: Pearson, Merrill Prentice Hall.